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How many Steam wishlists do you need to launch?

DreamEp, founder of NextWishlist · Updated October 28, 2026 · 3 min read

~15%of wishlists buy in the first week (median)Benchmark
~10%for games priced above $10Benchmark
5,000wishlists at launch for the Bronze tier of the personal calendarBenchmark, June 2026
On this page
  1. Wishlists to sales in the first week
  2. The wishlist tiers of Steam's personal calendar
  3. What to aim for
  4. Track your pace against your launch date
  5. Why some games convert better
  6. Below your target?

On this page

  1. Wishlists to sales in the first week
  2. The wishlist tiers of Steam's personal calendar
  3. What to aim for
  4. Track your pace against your launch date
  5. Why some games convert better
  6. Below your target?

Short answerThere's no official minimum. Public benchmarks put first-week sales at a median of about 15% of wishlists (closer to 10% above $10), and Steam's personal calendar tiers at about 5,000 wishlists for Bronze and 8,000 for Silver (June 2026).

There is no official minimum: Steam shows games with any number of wishlists. But wishlists decide how many players hear about your launch, and how far Steam's own recommendations carry it. Here is what the public benchmarks say.

01Wishlists to sales in the first week

Public surveys put first-week sales at a median of about 15% of your wishlists, closer to 10% for games above $10. The spread is wide: genre, price, reviews and launch timing all move it.

So 10,000 wishlists suggest roughly 1,000 to 1,500 first-week sales. Don't know a game's wishlists? Estimate them from its followers: followers to wishlists. The first week is only a start: discounts of 20% or more email your wishlisters again, and seasonal sales, themed fests and updates keep selling.

02The wishlist tiers of Steam's personal calendar

Since Valve refreshed its home page in June 2026, upcoming games are recommended through each player's personal calendar, about 8 weeks ahead of their release date. The old "7,000 wishlists for Popular Upcoming" rule of thumb is out of date. First benchmarks from June 2026 (very recent data):

  1. 2,000Below: events barely lift a game
  2. 5,000Personal calendar, Bronze
  3. 8,000Personal calendar, Silver
  4. 50,000Personal calendar, Gold
  5. 90,000Personal calendar, Diamond
Wishlists at launch and the tiers of Steam's personal calendar (How To Market A Game, June 2026; very new data, use as orders of magnitude).
  • Bronze: about 5,000 to 32,000 wishlists at launch (top 250).
  • Silver: about 8,000 to 60,000 (top 100).
  • Gold: about 50,000 to 120,000 (top 50).
  • Diamond: about 90,000 to 360,000 (top 10).

On two games measured, players clicked 31% to 34% of the time from the personal calendar, against 0.8% to 1.6% from the old Popular Upcoming list. A game enters the calendar once its release date is set: announce it about 8 weeks before launch.

Do it with NextWishlist · Analysis

Your wishlists explained, and your niche side by side

NextWishlist projects your wishlists to your launch date from your real pace, and tells you whether to push, add a festival or move your date.

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Analysis · Nebula Drift · niche: roguelike deckbuilder38 games · read every day
Nebula Drift
6,107
Niche average
5,020
YouNiche average (38 games)Your posts
3,6415,1186,59630 days agotodayReddit postBluesky clipTrailer update
GameSteamBlueskyYouTubeXTikTokSteam, 30 d
Nebula Drift (you)612120———+9%
Starfall Roguetaking off2,8401.9k4.2k3.1k12k+31%
Hollow Orbit1,105640310890—+2%

Followers per channel. Last column: Steam followers gained in 30 days.

Screenshot with Nebula Drift, our sample game.

03What to aim for

  • Around 5,000 wishlists for the Bronze tier, 8,000 for Silver, as a first target.
  • Wishlists don't expire: ones collected years before launch convert at about the same rate as recent ones.
  • Watch your wishlists, not your visits: before launch, wishlists are the only number that predicts anything; visits and page conversion rates are too noisy.

Far from the target? Festivals and creators come before ads. If wishlists stay low despite them, practitioners advise launching with a smaller scope rather than spending tens of thousands on ads. You only launch once, Early Access included.

04Track your pace against your launch date

NextWishlist reads your wishlists every night, projects where you'll be at launch, and tells you whether to push, add a festival or move your date. Join the private beta.

05Why some games convert better

  • Price: public benchmarks show games above $10 convert a smaller share of wishlists in the first week (how to price your indie game).
  • The launch discount: at 20% or more over 8 hours, it sends a second email to wishlisters during the launch window.
  • Recent momentum: a demo, a Next Fest or a creator video shortly before launch brings wishlisters who are still interested.
  • Reviews in the first days: wishlisters who hesitate read them before buying (how to get Steam reviews).

06Below your target?

If your wishlists are far below the tier you aimed for a few months before launch, you have three levers: add a festival or two, release or update your demo, or move your date to the next window after a Next Fest. Practitioners advise against spending tens of thousands on ads to fill the gap. The plan: how to get more Steam wishlists.

How many Steam wishlists do you need to launch?: quick answers

What percentage of Steam wishlists convert to sales?+

Public surveys put first-week sales at a median of about 15% of wishlists, closer to 10% for games priced above $10. The spread between games is wide.

How many wishlists do I need for Popular Upcoming?+

Valve refreshed its home page in June 2026: upcoming games are now recommended through each player's personal calendar. First benchmarks put its Bronze tier at about 5,000 wishlists at launch and Silver at about 8,000. The old 7,000 rule is out of date.

Do old wishlists still convert?+

Yes. Wishlists collected years before launch convert at about the same rate as recent ones.

When should I announce my release date?+

About 8 weeks before launch: a game enters Steam's personal calendar once its release date is set, and the calendar recommends upcoming games about 8 weeks ahead.

Sources

Valve's rules can change: the official Steamworks page always wins. Practitioner benchmarks are surveys of developers, given as ranges.

  • Valve, Wishlists (Steamworks) (read Oct 28, 2026)
  • Valve, “A Refreshed Steam Store Home Page” (June 2026)
  • Valve, “Personal Calendar” (October 2025)
  • Valve, Discounting (Steamworks) (read Oct 28, 2026)
  • Chris Zukowski, “How many wishlists should I have when I launch my game?” (updated June 2026)
  • Chris Zukowski, Benchmarks (How To Market A Game) (updated June 2026)
NextWishlist

A Steam wishlist tracker that tells you what moved them.

Your wishlists read every night with a read-only Steamworks key, tied to your posts and tracking links, and compared with the pace of similar games. NextWishlist is a Steam marketing tool for indie developers, in private beta.

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Related guides and free tools

  • How to get more Steam wishlistsWhy Steam wishlists matter, where they really come from, and what to fix first on your Steam page. Valve's rules and public benchmarks, sourced and dated.
  • How many wishlists does a Steam game have? Followers to wishlistsSteam hides wishlist counts, but followers are public. The followers to wishlists ratio, its range, and how to estimate any upcoming game's wishlists.
  • Steam marketing for indie developers: the guide and a 3 to 4 month planA practical Steam marketing plan for indie games, for solo devs and small studios: page, trailer, demo, festivals, creators and launch, with Valve's rules.
  • How to prepare for Steam Next FestSteam Next Fest rules, demo deadlines, how many wishlists to aim for and what to do during the fest. Valve's rules and public benchmarks, sourced.
  • How to make your indie game go viralWhat makes a game clip spread on X, TikTok and Reddit, what the numbers say, and how to turn views into Steam wishlists. Sourced and dated.
  • How to build an audience for your indie gameWishlists, a mailing list, social channels and a Discord at the right time: how indie developers grow an audience that buys at launch. Sourced.
  • Steam wishlist calculatorPaste your Steam page: estimated wishlists, Next Fest outlook and launch sales.
  • Steam Next Fest calendarEvery upcoming edition with its demo deadlines, sales and themed fests.
  • Top upcoming Steam games by genreThe most followed and fastest growing upcoming games, refreshed daily.

All 47 guides →

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