Turn your posts into Steam wishlists.

Stop guessing what to post. We analyse thousands of Steam games, your page and your channels every day, then turn it into a plan that fits your game and Valve's calendar. What moved, what worked, what to do next: it's in your morning report.

  • Analyse the competition
  • Adapt your posts
  • Step-by-step marketing plan
  • Works with your AI
NextWishlist · the product in 1 min 42with voice-over

14,000+ upcoming Steam games analysed every day

See how it works
01 · Analysis

Know where your Steam game stands, against games like yours.

Every day, the games that share your tags and their channels. When one takes off, you get the why.

  • Your wishlists, explainedEvery spike and every dip, matched with what you posted or changed that day.
  • Their channels next to yoursFollowers, growth and posts of the games in your niche, side by side.
  • The jump, and what caused itWhen a comparable game takes off: the post, video or page change behind it.

Updated every morning, from public data on thousands of upcoming games.

Analysis · Nebula Drift · niche: roguelike deckbuilder38 games · read every day
Nebula Drift
6,107
Niche average
5,020
YouNiche average (38 games)Your posts
3,6415,1186,59630 days agotodayReddit postBluesky clipTrailer update
GameSteamBlueskyYouTubeXTikTokSteam, 30 d
Nebula Drift (you)612120———+9%
Starfall Roguetaking off2,8401.9k4.2k3.1k12k+31%
Hollow Orbit1,105640310890—+2%

Followers per channel. Last column: Steam followers gained in 30 days.

02 · Copilot tools

Steam page, trailer, demo, press kit: built with you, step by step.

Each tool guides you one step at a time, then re-checks your page when you're done.

  • Steam Page OptimizerTags, capsule, short description and trailer, checked against what your niche expects.
  • Trailer Planner and Demo Readiness CheckA shot list for the first seconds, and a demo that's ready before the deadline, not after.
  • Press Kit Builder and Creator FinderA kit people can actually use, and the creators who already cover games like yours.

No homework, no spreadsheets: we read your page, you make the changes.

Steam Page Optimizer · Nebula Drift3 of 7 done
03 · Your daily report

Your game marketing to-do, every day, with the why.

Must-dos first, then varied tasks with their reason. Not just "post something".

  • Must-dos firstThe steps that block everything else stay in red until they're done.
  • Tasks with their reasonWhat to post, where, and why it should work for your game, with a tracking link.
  • Test, keep, retryWhat worked for you comes back; what didn't gets one more fair try, then stops.

Five minutes every morning. The rest of the day is yours.

Your daily report · Nebula DriftTuesday, Oct 7 · try the buttons
Yesterday
+22
3 removed
Daily pace
52.7
▲ 4% this week
By Next Fest
10.3k
10.3k – 17.4k
04 · Calendar

Next Fest, sales, themed fests: every Steam event that matters.

Valve's exact deadlines, and a verdict re-checked every day: ready, or not yet.

  • Valve's exact deadlinesNext Fest, themed fests, seasonal sales: demo submission, Press Preview, start, end.
  • Ready or not, with optionsChecked daily against your wishlists and your demo, and what to do if you're short.
  • The right moment to announceRelease date, discounts and events placed where they bring the most.

Rules verified on Valve's pages before every fest.

Calendar · Nebula Drift · next step: demoRe-checked today
Not ready for the demo yet. 900 wishlists; below about 2,000, a demo barely lifts a game. (How To Market A Game, 2026)
Delay by ~6 weeksAt your pace, that's when you reach 2,000.
Push harder until thenAbout 25 more wishlists a day.
Keep my planYour choice; we keep coaching you on it.
Jan 18Demo for Press Preview
Feb 1Last day to submit demo
Feb 22Next Fest starts
05 · Connect your AI

Your AI, plugged into your game's analysis.

Claude or ChatGPT reads what we computed about your game, and writes with you.

  • Posts, trailer plan, messagesWritten in your voice, from your game's facts, and saved to your drafts.
  • Your subscription, our analysisClaude, ChatGPT or any MCP app: you keep your AI, we bring what we know.
  • Your game only, conclusions onlyIt sees your game's analysis, never other developers' data.

Two minutes to set up, with a key you can revoke anytime.

Claude · connected to Nebula Driftvia MCP
MWrite me three Bluesky posts for the Void Warden fight, in my voice.
Your coach says Bluesky clips brought +38 wishlists above usual last time, and your voice is dry and short. Here are three, each with its tracking link…
Built on real data

14,000+upcoming Steam games, analysed every day.

Their store pages, their channels, their posts. That's how we know what games like yours did before they took off, and what yours should do next.

Every day
pages and channels re-read
9 channels
read-only, never a password
1 report
each morning, with the why

Works with your channels

Automated with your AI

Connect Claude, ChatGPT or any MCP app: it reads your game's analysis and does the work with you. Posts, trailer plan, messages, in your voice.

  • Claude
  • ChatGPT
  • Any MCP client

See the top upcoming games by genre, refreshed every day →

Not affiliated with Valve. Channel and AI names belong to their owners.

How it works

Ten minutes from you. Every day from us.

Set it up once, then nothing to fill in, ever: you only read the report.

You, once · about 10 minutes
  1. Add your game

    Paste your Steam page link and answer a short questionnaire about your game.

  2. Connect once

    Your channels, and Steam with a read-only key we guide you to create. Never a password.

We, every day · automatically
  1. Re-read your Steam page

    Capsule, tags, trailer, price: we spot what changed and what it did.

  2. Read your posts on 9 channels

    And measure which ones actually brought wishlists.

  3. Compare you with 14,000+ upcoming games

    Starting with your niche: what games like yours did before they took off.

  4. Check Valve's calendar

    Next Fest deadlines, sales, themed fests: your plan moves with them.

  5. Write your morning report

    Today's tasks, the must-dos first, each with its reason.

Private beta

Get early access

The private beta opens to a small group of developers before the February 2027 Next Fest. Beta testers are picked from the early-access requests below and from our social accounts. Waitlist members keep the launch price and help shape the product.

  • No credit card, no spam: one email when your access is ready.
  • You can unsubscribe at any time.

Already in the private beta? Sign in.

Free guides

Learn Steam game marketing

Valve's rules and the public benchmarks, sourced and dated. Free, no sign-up.

FAQ

Steam wishlists and game marketing: questions

What indie devs ask us most about Steam wishlists, marketing and NextWishlist.

What is NextWishlist?

NextWishlist is a Steam wishlist marketing coach for indie game developers. Every day it reads your Steam page, your wishlists (through Valve's read-only Steamworks API) and your social channels, compares them with thousands of upcoming Steam games, and gives you a short plan: must-do steps first, then tasks with their reason, aligned with Valve's calendar.

What is Steam game marketing?

Everything that gets Steam to show your game to the players who like its genre: your store page, capsule, trailer and tags, festivals like Steam Next Fest, creators, social posts and discounts. Before release Steam reads your wishlists, after release your sales. Our free guide explains it step by step.

Read the Steam game marketing guide

How does NextWishlist help me get more Steam wishlists?

By telling you what to do next, and why. It spots what games like yours did before they took off, checks your Steam page, demo and Next Fest timing against Valve's rules and deadlines, measures which of your posts actually brought wishlists, and turns all of it into a daily to-do list. It never posts for you.

Is NextWishlist affiliated with Valve or Steam?

No. We're an independent tool. We use Valve's official Steamworks API with a read-only key that you create and can revoke at any time.

Do you need my Steam password?

Never. You create a dedicated read-only key in Steamworks (we guide you step by step). We can't change your store page, prices or builds.

Which channels can I connect?

Your main social accounts and the channels that bring players to your page. We add new ones over time, based on what developers need.

How much setup does it take?

A few minutes: you create a read-only Steam key (we guide you step by step) and connect your channels. After that, everything is automatic.

What do you do with my data?

We use it to improve our advice and to follow your game personally, so every recommendation fits your case. It's stored in the EU, never sold, never shared with other developers or publishers, and never used to compete with you.

Will you post on my social accounts?

No. All connections are read-only. We only read your own posts and their public numbers.

Do I have to enter my numbers every week?

No. Once your accounts are connected, everything is read automatically every day. You answer the questionnaire about your game once, and update it only if your game changes.

Can I use my own AI assistant?

Yes. Connect your AI plugs NextWishlist into Claude and other apps that support the Model Context Protocol (MCP). Your AI reads what we computed about your game and works with you on posts, plans and messages, on your own subscription. It only sees your game.

Is it all about launch week?

Launch week matters most because Steam emails all your wishlisters when you release. But a game keeps selling for years: seasonal sales, discounts, themed fests and updates can each bring a new wave of players. We start with wishlists and launches, and we'll help with the rest of your game's life next.

My game is already out. Can NextWishlist help?

Soon. We focus first on wishlists and launches, where most of the result is decided. Tools for released games (sales, discounts, fests, updates, and measuring what works) are in our pipeline. Join the private beta and tell us your game is out.

Is it only for solo devs?

It's built for solo developers and small studios preparing their Steam launch, especially the months before a Next Fest.

When does it launch?

Private beta starts with a small group of developers ahead of the February 2027 Next Fest. Beta testers are picked from early-access requests and from our social accounts.

Join the private beta