Turn your posts into Steam wishlists.
Stop guessing what to post. We analyse thousands of Steam games, your page and your channels every day, then turn it into a plan that fits your game and Valve's calendar. What moved, what worked, what to do next: it's in your morning report.
- Analyse the competition
- Adapt your posts
- Step-by-step marketing plan
- Works with your AI
Know where your Steam game stands, against games like yours.
Every day, the games that share your tags and their channels. When one takes off, you get the why.
- Your wishlists, explainedEvery spike and every dip, matched with what you posted or changed that day.
- Their channels next to yoursFollowers, growth and posts of the games in your niche, side by side.
- The jump, and what caused itWhen a comparable game takes off: the post, video or page change behind it.
Updated every morning, from public data on thousands of upcoming games.
| Game | Steam | Bluesky | YouTube | X | TikTok | Steam, 30 d |
|---|---|---|---|---|---|---|
| Nebula Drift (you) | 612 | 120 | — | — | — | +9% |
| Starfall Roguetaking off | 2,840 | 1.9k | 4.2k | 3.1k | 12k | +31% |
| Hollow Orbit | 1,105 | 640 | 310 | 890 | — | +2% |
Followers per channel. Last column: Steam followers gained in 30 days.
Steam page, trailer, demo, press kit: built with you, step by step.
Each tool guides you one step at a time, then re-checks your page when you're done.
- Steam Page OptimizerTags, capsule, short description and trailer, checked against what your niche expects.
- Trailer Planner and Demo Readiness CheckA shot list for the first seconds, and a demo that's ready before the deadline, not after.
- Press Kit Builder and Creator FinderA kit people can actually use, and the creators who already cover games like yours.
No homework, no spreadsheets: we read your page, you make the changes.
Your game marketing to-do, every day, with the why.
Must-dos first, then varied tasks with their reason. Not just "post something".
- Must-dos firstThe steps that block everything else stay in red until they're done.
- Tasks with their reasonWhat to post, where, and why it should work for your game, with a tracking link.
- Test, keep, retryWhat worked for you comes back; what didn't gets one more fair try, then stops.
Five minutes every morning. The rest of the day is yours.
Next Fest, sales, themed fests: every Steam event that matters.
Valve's exact deadlines, and a verdict re-checked every day: ready, or not yet.
- Valve's exact deadlinesNext Fest, themed fests, seasonal sales: demo submission, Press Preview, start, end.
- Ready or not, with optionsChecked daily against your wishlists and your demo, and what to do if you're short.
- The right moment to announceRelease date, discounts and events placed where they bring the most.
Rules verified on Valve's pages before every fest.
| Jan 18 | Demo for Press Preview |
| Feb 1 | Last day to submit demo |
| Feb 22 | Next Fest starts |
Your AI, plugged into your game's analysis.
Claude or ChatGPT reads what we computed about your game, and writes with you.
- Posts, trailer plan, messagesWritten in your voice, from your game's facts, and saved to your drafts.
- Your subscription, our analysisClaude, ChatGPT or any MCP app: you keep your AI, we bring what we know.
- Your game only, conclusions onlyIt sees your game's analysis, never other developers' data.
Two minutes to set up, with a key you can revoke anytime.
14,000+upcoming Steam games, analysed every day.
Their store pages, their channels, their posts. That's how we know what games like yours did before they took off, and what yours should do next.
- Every day
- pages and channels re-read
- 9 channels
- read-only, never a password
- 1 report
- each morning, with the why
Works with your channels
Automated with your AI
Connect Claude, ChatGPT or any MCP app: it reads your game's analysis and does the work with you. Posts, trailer plan, messages, in your voice.
- Claude
- ChatGPT
- Any MCP client
See the top upcoming games by genre, refreshed every day →
Not affiliated with Valve. Channel and AI names belong to their owners.
Ten minutes from you. Every day from us.
Set it up once, then nothing to fill in, ever: you only read the report.
- Add your game
Paste your Steam page link and answer a short questionnaire about your game.
- Connect once
Your channels, and Steam with a read-only key we guide you to create. Never a password.
- Re-read your Steam page
Capsule, tags, trailer, price: we spot what changed and what it did.
- Read your posts on 9 channels
And measure which ones actually brought wishlists.
- Compare you with 14,000+ upcoming games
Starting with your niche: what games like yours did before they took off.
- Check Valve's calendar
Next Fest deadlines, sales, themed fests: your plan moves with them.
- Write your morning report
Today's tasks, the must-dos first, each with its reason.
Get early access
The private beta opens to a small group of developers before the February 2027 Next Fest. Beta testers are picked from the early-access requests below and from our social accounts. Waitlist members keep the launch price and help shape the product.
- No credit card, no spam: one email when your access is ready.
- You can unsubscribe at any time.
Already in the private beta? Sign in.
Learn Steam game marketing
Valve's rules and the public benchmarks, sourced and dated. Free, no sign-up.
How to get more Steam wishlists
Why Steam wishlists matter, where they really come from, and what to fix first on your Steam page. Valve's rules and public benchmarks, sourced and dated.
Read the guide →Steam game marketing for indie developers: a 3 to 4 month plan
A practical Steam game marketing plan for solo devs and small studios: page, trailer, demo, festivals, creators and launch, with Valve's rules.
Read the guide →How to prepare for Steam Next Fest
Steam Next Fest rules, demo deadlines, how many wishlists to aim for and what to do during the fest. Valve's rules and public benchmarks, sourced.
Read the guide →
Steam wishlists and game marketing: questions
What indie devs ask us most about Steam wishlists, marketing and NextWishlist.
What is NextWishlist?
NextWishlist is a Steam wishlist marketing coach for indie game developers. Every day it reads your Steam page, your wishlists (through Valve's read-only Steamworks API) and your social channels, compares them with thousands of upcoming Steam games, and gives you a short plan: must-do steps first, then tasks with their reason, aligned with Valve's calendar.
What is Steam game marketing?
Everything that gets Steam to show your game to the players who like its genre: your store page, capsule, trailer and tags, festivals like Steam Next Fest, creators, social posts and discounts. Before release Steam reads your wishlists, after release your sales. Our free guide explains it step by step.
How does NextWishlist help me get more Steam wishlists?
By telling you what to do next, and why. It spots what games like yours did before they took off, checks your Steam page, demo and Next Fest timing against Valve's rules and deadlines, measures which of your posts actually brought wishlists, and turns all of it into a daily to-do list. It never posts for you.
Is NextWishlist affiliated with Valve or Steam?
No. We're an independent tool. We use Valve's official Steamworks API with a read-only key that you create and can revoke at any time.
Do you need my Steam password?
Never. You create a dedicated read-only key in Steamworks (we guide you step by step). We can't change your store page, prices or builds.
Which channels can I connect?
Your main social accounts and the channels that bring players to your page. We add new ones over time, based on what developers need.
How much setup does it take?
A few minutes: you create a read-only Steam key (we guide you step by step) and connect your channels. After that, everything is automatic.
What do you do with my data?
We use it to improve our advice and to follow your game personally, so every recommendation fits your case. It's stored in the EU, never sold, never shared with other developers or publishers, and never used to compete with you.
Will you post on my social accounts?
No. All connections are read-only. We only read your own posts and their public numbers.
Do I have to enter my numbers every week?
No. Once your accounts are connected, everything is read automatically every day. You answer the questionnaire about your game once, and update it only if your game changes.
Can I use my own AI assistant?
Yes. Connect your AI plugs NextWishlist into Claude and other apps that support the Model Context Protocol (MCP). Your AI reads what we computed about your game and works with you on posts, plans and messages, on your own subscription. It only sees your game.
Is it all about launch week?
Launch week matters most because Steam emails all your wishlisters when you release. But a game keeps selling for years: seasonal sales, discounts, themed fests and updates can each bring a new wave of players. We start with wishlists and launches, and we'll help with the rest of your game's life next.
My game is already out. Can NextWishlist help?
Soon. We focus first on wishlists and launches, where most of the result is decided. Tools for released games (sales, discounts, fests, updates, and measuring what works) are in our pipeline. Join the private beta and tell us your game is out.
Is it only for solo devs?
It's built for solo developers and small studios preparing their Steam launch, especially the months before a Next Fest.
When does it launch?
Private beta starts with a small group of developers ahead of the February 2027 Next Fest. Beta testers are picked from early-access requests and from our social accounts.